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Mr. Apex
S3 licensed
All right, thanks for the info.

Then it should probably be possible to achieve a torque surge from a defined RPM upwards. This together with some adequate vtec-sound would make for a grrrrreat XRG (and XFG for some) experience.

Actually, the LX4 would also hugely benefit from an F20C engine swap …



Edit: The method Spilla is proposing here in the thread sounds very promising. I tried all VTEC Tweaks I have, but none change the torque. Gonna try Spilla's method and see if I can get it to work.
Last edited by Mr. Apex, .
Mr. Apex
S3 licensed
Well, since you d'have to change the torque curve of an XFG or XRG to achieve a real VTEC experience, we would have to know where the actual file in LFS is, access it, not just view it outside of the simulation.

Does anyone with more knowledge than me have an Idea where in the LFS data this might be hidden?
Mr. Apex
S3 licensed
I just came across this thread, and I find it an interesting subject.

The challenge of replicating VTEC has not only something to do with sound, since the VTEC experience is also linked to the fact that the torque goes up at the exact moment when the cams kick in. So what would have to change is the torque curve. But although I've seen torque curves in programs like RACER, I've never seen a torque curve in LFS so far.

Does anyone now if there is such a thing and where?

Example pic of VTEC torque curve (note the bump when VTEC kicks in):
Mr. Apex
S3 licensed
Quote from MadCatX :I'm not really a Mac guy, but there are few things you have to realize. First, the LFS benchmark is not applicable in your case as LFS (or any other app) will run much slower through emulators and foreign API layers such as Crossover. 2.4 GHz C2D CPU would be fine in you ran LFS on Windows, but I remember seeing my Athlon 3000+ struggle a lot when I tried to run LFS through Wine under Linux.

Anyway, you might be much better off with plain Wine, not it's derivatives like Crossover. I linked a guide describing how to build Wine under MacOS X. It's not exactly an user friendly, but it shouldn't require any hacking skills also.

http://wiki.winehq.org/MacOSX

As for the multicore support, no, it doesn't seem that anything like this is planned for the upcoming S3 release.

Thanks for your info, appreciate it.
Mr. Apex
S3 licensed
Thanks for the ultra-quick reply.

After studying the unofficial benchmark performance list http://lfsbench.iron.eu.org/?c ... &sort=0&sortinv=1 I still am suspicious that my hardware could do at least a bit better (I mean, the benchmark is run with FRAPS which surely slows down the FPS a bit more).

I mean, I see a 2.25 GHz processor on Vista there with my graphic card on MIN graphic settings that has a minimum of 73 FPS and tops out at 125 FPS.

27 Töki 0.5Z RPL2 C2D P8400 @2.26G 4096 Vista SP1 GF 9600 GT (512) - - 98.492 73 125

Again: Any CrossOver Mac 8.0 users here on the board?
Oh, and by the way: Is dual processor support expected for S3? (with multi-processors becoming quite normal nowadays…)
Last edited by Mr. Apex, .
Mr. Apex
S3 licensed
Bumpity bump.

Interesting thread here. I am running Crossover Games 8.0 on a Macbook Pro 2.4 GHz Intel Core 2 Duo (Leopard 10.5.8) with 4 GB RAM and 2 graphic cards (NVIDIA 9400M & NVIDIA 9600M GT), got a LFS S2 licence, and a self-built racing rig with a Logitech DFP.

Almost everything works, and I'm a big fan of the physics. Great stuff.

What could be better is:
• Force Feedback. It doesn't work at all. (got Logitech WingMan installed but can't open it)
• FPS. It's playable, but seems a bit too low for my specs. After fiddling around with the graphics settings I realize that I can't get higher than 50 FPS and it drops to low thirties if I am at the end of a starting grid on an online server.

Have turned off details in my (single) rearview mirror and sacrificed shadows to make the FPS bearable at least.
Useful hints anyone? Any CrossOver Games Mac Users here in the Forum?
Last edited by Mr. Apex, .
FGED GREDG RDFGDR GSFDG